Return to the deck, and use the glob of grease on the door on the right in order to prevent it from creaking. Climb down the hatch, use the jug o' grog on the dish to intoxicate the rat, and pick up some cooking grease. Take it, return to the room with the ghost chickens, and use the key on the hatch. Go to the previous room, and use the ghost feather on the sleeping ghost crew's feet until he drops the jug o' grog. Climb down the hatch on the right, proceed through the passage, and pick up the ghost feather by the ghost chickens. Use the magnetic compass with the key, otherwise LeChuck will prevent you from taking it. Enter the door on the left, which leads you to the captain's cabin. Talk to the head of the navigator, and persuade him to let you use his necklace either by begging or coercing him. Guybrush traveled into the Monkey Head and got the root. To go back to the first area of Hell, keep going back from where you came from on each screen, and you will reach it shortly.) Keep following the head's directions, you will eventually find LeChuck's ship.Ĭompleted Part Three: Under Monkey Island. (Hell may be confusing because going backwards rarely brings you back to the previous area, even if it's just the camera scrolling. Enter the monkey head, and take out the head of the navigator. Return to the gigantic monkey head, and use the monkey head key in its ear. (Note that their native language is Pig Latin.) As they talk about the head of the navigator, give them the leaflet, and the natives will give you the head in exchange. I'm off to find LeChuck and get the root!.Give me the potion! I'll use it on LeChuck!.I'm looking for 30 dead guys and one woman.The following lists one possible sequence of dialogue for Guybrush: In your conversation with the friendly natives, there are several ways to obtain what you need. After he gives you the monkey head key, exit and re-enter the village. Enter the hut in which they attempted to lock you, pick up the banana picker, and give it to Herman Toothrot, who is outside. Tell them that you will give them anything, and hand over the wimpy little idol. Walk up to the bowl of fruit, and then meet the cannibals on the right. Inside the palisade, pick up the wimpy little idol and return to the cannibals' village. Pulling it will create an entryway that will close once you let go, but the monkey will mimic you and pull on the nose indefinitely. The totem pole that is further away from the camera has a nose protruding to the right. Go to the eastern section of the island, enter the clearing, and walk to the palisade. After giving it all five bananas it will follow you until you either use the boat or progress in the game. However, after you give it the first banana, it should wait long enough for you to give it another. Because the monkey is very active, it may be somewhat difficult to give a banana to it. Row south, land at the (eastern) beach, and find the monkey at the southern section of the island. Slide through the hole to escape the village, and return to the boat. Inside this room, pick up the skull and use the loose board that was underneath. Go to the pond at the end of the formerly dry river bed, and pick up the rope beside the unhealthy-looking man.Īs you attempt to leave the village, a trio of cannibals will stop you and lock you in a room, but you keep your bananas. The flint and steel will create a spark, ignite the gunpowder, break the dam, and flood the dry river bed. Use a handful of gunpowder with the dam, then use the cannon ball on the noteworthy rock. climb back up, pick up the heap o' rocks, and give the rock another push.) Climb back down the two sets of footholds, and pick up the rock on top of note at the foreground. (If not, climb back down and position it so that the boulder is as far away from the camera as possible. If you positioned the primitive art correctly, it will hit the banana tree. Climb the next footholds, and push the rock at the edge of the cliff. If you wish to move the other end of the primitive art, pull it twice instead. Climb the first set of footholds, and push the boulder's end of the primitive art twice. Exit the fort, move east along the river, and enter the river fork (where the river and dry river bed intersect). Grab the rope, push the cannon, and pick up the unloaded gunpowder and cannon ball. You may encounter Herman Toothrot multiple times on the island, but there is nothing to gain or lose your conversations with him. Enter the fort, which is situated at the north edge of the crater. You move faster by clicking on the edge of the map, so click on the western edge of the map, where the river flows.
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